Can I Run Sphere: Flying Cities?
Ascend to greater heights with the Sphere, Flying Cities | Save the World Edition and bling out your city with the exclusive Save the World Skin for five buildings like the indispensable Anti Gravity...
Can your PC run it? →System requirements
Minimum requirements
| CPU | 3.2 GHz Dual Core Processor |
|---|---|
| GPU | GeForce GTX 660, Radeon R7 370 (or equivalent), 2 GB video RAM |
| RAM | 4 GB |
| Storage | 3 GB HDD |
| DirectX | Version 12 |
Recommended requirements
| CPU | 3.2 GHz Quad Core Processor |
|---|---|
| GPU | GeForce 970, Radeon RX 580 (or equivalent), 4GB video RAM |
| RAM | 8 GB |
| Storage | 3 GB HDD |
| DirectX | Version 12 |
Verified from Steam · 19 Jul 2026 source
Scores are deterministic, computed by fixed rules and benchmark tables, not written by an AI. How we score. Maintained by Farhad Ali. Spotted a wrong specification? Tell us.
Can you run Sphere: Flying Cities?
Sphere: Flying Cities targets a mainstream modern PC: GeForce GTX 660, Radeon R7 370 (or equivalent), 2 GB video RAM and 4 GB of RAM for the minimum, stepping up to GeForce 970, Radeon RX 580 (or equivalent), 4GB video RAM for the recommended experience. No single part dominates the requirements, so a balanced mid-range build clears it.
Bottleneck: GPU
Projected by resolution
| Resolution | Projection | Headroom |
|---|---|---|
| 1080p | Comfortable | 1.89x |
| 1440p | Borderline | 1.06x |
| 4K | Below the bar | 0.47x |
A projection, not a measurement. We scale the published GPU requirement by pixel count, since 1440p draws 1.78 times the pixels of 1080p and 4K draws 4 times as many, then compare against RTX 3060 / Ryzen 5 build. The publisher did not state a target resolution, so 1080p is assumed as the baseline. We hold no frame rate data, so no FPS figure is claimed. Headroom above 1 means the reference machine has room to spare at that resolution.
Common GPUs
| Graphics card | Verdict |
|---|---|
| GTX 1060 6 GB | Runs great |
| GTX 1060 Laptop | Runs great |
| GTX 1650 4 GB | Runs well |
| GTX 1650 Laptop | Runs well |
| RTX 2060 6 GB | Runs great |
| RTX 2060 Laptop | Runs great |
| RTX 3060 12 GB | Runs great |
| RTX 3060 Laptop | Runs great |
| RTX 4060 8 GB | Runs great |
| RTX 4060 Laptop | Runs great |
| RTX 3070 8 GB | Runs great |
| RTX 3070 Laptop | Runs great |
| RTX 4070 12 GB | Runs great |
| RTX 4070 Laptop | Runs great |
| RX 6600 8 GB | Runs great |
Each card is compared against Sphere: Flying Cities's published GPU requirement, assuming an otherwise-capable PC. Laptop rows use the real mobile chip's benchmark, a mobile GPU is always slower than its desktop namesake.
Similar games you can run
See everything your PC can run →Frequently asked questions
Can my PC run Sphere: Flying Cities?
Upload your DxDiag file to Idxdiag's free checker and get a component by component compatibility verdict for Sphere: Flying Cities in seconds. No install required.
What are the minimum system requirements for Sphere: Flying Cities?
The minimum requirements are CPU: 3.2 GHz Dual Core Processor; GPU: GeForce GTX 660, Radeon R7 370 (or equivalent), 2 GB video RAM; 4 GB RAM.
How much storage does Sphere: Flying Cities need?
Sphere: Flying Cities needs about 3 GB of HDD storage.
Can an RTX 3060 run Sphere: Flying Cities?
The RTX 3060 runs Sphere: Flying Cities comfortably, clearing the title's GPU requirement with room to spare.
What is the bottleneck for Sphere: Flying Cities?
On a typical modern PC (Ryzen 5 5600, RTX 3060, 16 GB RAM), the tightest component for Sphere: Flying Cities is the GPU.





