Sphere: Flying Cities cover art

Can I Run Sphere: Flying Cities?

Ascend to greater heights with the Sphere, Flying Cities | Save the World Edition and bling out your city with the exclusive Save the World Skin for five buildings like the indispensable Anti Gravity...

Developer mañana studiosPublisher Assemble EntertainmentRelease 2022Genre Indie, Simulation, Strategy
Can your PC run it? →

System requirements

Minimum requirements

CPU3.2 GHz Dual Core Processor
GPUGeForce GTX 660, Radeon R7 370 (or equivalent), 2 GB video RAM
RAM4 GB
Storage3 GB HDD
DirectXVersion 12

Recommended requirements

CPU3.2 GHz Quad Core Processor
GPUGeForce 970, Radeon RX 580 (or equivalent), 4GB video RAM
RAM8 GB
Storage3 GB HDD
DirectXVersion 12

Verified from Steam · 19 Jul 2026 source

Scores are deterministic, computed by fixed rules and benchmark tables, not written by an AI. How we score. Maintained by Farhad Ali. Spotted a wrong specification? Tell us.

Can you run Sphere: Flying Cities?

100%
Can run iton a typical modern PC (Ryzen 5 5600, RTX 3060, 16 GB RAM), the graphics card is the tightest fit.

Sphere: Flying Cities targets a mainstream modern PC: GeForce GTX 660, Radeon R7 370 (or equivalent), 2 GB video RAM and 4 GB of RAM for the minimum, stepping up to GeForce 970, Radeon RX 580 (or equivalent), 4GB video RAM for the recommended experience. No single part dominates the requirements, so a balanced mid-range build clears it.

Bottleneck: GPU

Projected by resolution

ResolutionProjectionHeadroom
1080pComfortable1.89x
1440pBorderline1.06x
4KBelow the bar0.47x

A projection, not a measurement. We scale the published GPU requirement by pixel count, since 1440p draws 1.78 times the pixels of 1080p and 4K draws 4 times as many, then compare against RTX 3060 / Ryzen 5 build. The publisher did not state a target resolution, so 1080p is assumed as the baseline. We hold no frame rate data, so no FPS figure is claimed. Headroom above 1 means the reference machine has room to spare at that resolution.

Common GPUs

Graphics cardVerdict
GTX 1060 6 GBRuns great
GTX 1060 LaptopRuns great
GTX 1650 4 GBRuns well
GTX 1650 LaptopRuns well
RTX 2060 6 GBRuns great
RTX 2060 LaptopRuns great
RTX 3060 12 GBRuns great
RTX 3060 LaptopRuns great
RTX 4060 8 GBRuns great
RTX 4060 LaptopRuns great
RTX 3070 8 GBRuns great
RTX 3070 LaptopRuns great
RTX 4070 12 GBRuns great
RTX 4070 LaptopRuns great
RX 6600 8 GBRuns great

Each card is compared against Sphere: Flying Cities's published GPU requirement, assuming an otherwise-capable PC. Laptop rows use the real mobile chip's benchmark, a mobile GPU is always slower than its desktop namesake.

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Frequently asked questions

Can my PC run Sphere: Flying Cities?

Upload your DxDiag file to Idxdiag's free checker and get a component by component compatibility verdict for Sphere: Flying Cities in seconds. No install required.

What are the minimum system requirements for Sphere: Flying Cities?

The minimum requirements are CPU: 3.2 GHz Dual Core Processor; GPU: GeForce GTX 660, Radeon R7 370 (or equivalent), 2 GB video RAM; 4 GB RAM.

How much storage does Sphere: Flying Cities need?

Sphere: Flying Cities needs about 3 GB of HDD storage.

Can an RTX 3060 run Sphere: Flying Cities?

The RTX 3060 runs Sphere: Flying Cities comfortably, clearing the title's GPU requirement with room to spare.

What is the bottleneck for Sphere: Flying Cities?

On a typical modern PC (Ryzen 5 5600, RTX 3060, 16 GB RAM), the tightest component for Sphere: Flying Cities is the GPU.